I am Reyna Cherrie, a recent Anglia Ruskin University graduate of Computer Games Art.
My passion for games art started when I was a teenager, being fascinated with how the models and art of the games I played was made, finding the skills and work of games art to be extremely impressive, and wanted to create my own stunning environments for games that players would enjoy. I
have spent my time in both college and university refining my skills in software such as Maya, Substance Painter, Zbrush and Unreal Engine 4 in order to help me achieve this goal of becoming a Games Environment Artist and making my way into the games industry. I have grown my skills over the years and look forward to continuing to hone them.